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path: root/src/moves.cpp
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#include <array>
#include <cstdint>
#include <sys/types.h>

#include "board.hpp"
#include "moves.hpp"

static void GeneratePawnMoves(board *b, int from, std::vector<Move> &moves)
{
  Piece pawn = b->pieces[from];
  if (pawn.type != PAWN)
  {
    return;
  }
  Position position = IndexToPosition(from);
  int step = (pawn.color ? -1 : 1) * 8;
  int next = from + step;

  // wrap check
  if (position.rank + (pawn.color ? -1 : 1) < 0 || position.rank + (pawn.color ? -1 : 1) >= 8)
  {
    return;
  }

  // if piece it want to move to is none and it as legal move
  if (b->pieces[next].type == NONE)
  {
    moves.push_back({position, IndexToPosition(next)}); // adding legal move

    // todo find why this code is here and what it does
    int startingRank = pawn.color ? 6 : 1;
    int twoSteps = from + step * 2;
    if (position.rank == startingRank && b->pieces[twoSteps].type == NONE)
    {
      moves.push_back({position, IndexToPosition(twoSteps)});
    }
  }

  // check
  for (int fileOffset : {-1, 1})
  {
    int targetFile = position.file + fileOffset;
    if (targetFile < 0 || targetFile >= 8)
    {
      continue;
    }

    int target = (position.rank + (pawn.color ? -1 : 1)) * 8 + targetFile;
    if (b->pieces[target].type != NONE &&
        b->pieces[target].color != pawn.color)
    {
      moves.push_back({position, IndexToPosition(target)});
    }
  }
  // the end
}

std::vector<Move> GetLegalMoves(board *b)
{
  std::vector<Move> moves;
  moves.reserve(50); // almost all position dont have that many moves

  constexpr std::array<int, 4> rook_Moves{-1, 1, 8, -8};
  constexpr std::array<int, 4> bishop_Moves{-9, 9, -7, 7};

  for (uint i = 0; i < sizeof(b->pieces) / sizeof(b->pieces[0]); i++) {
    Piece piece = b->pieces[i];
    if (piece.type == NONE)
    {
      continue;
    }
    if (piece.color != b->turn)
      continue;

    // add support for knight and king later

    if (piece.type == PAWN)
    {
      GeneratePawnMoves(b, i, moves);
    }
    if (piece.type == BISHOP)
    {
      GenerateSlidingMoves(b, i, bishop_Moves, moves);
    }
    if (piece.type == ROOK)
    {
      GenerateSlidingMoves(b, i, rook_Moves, moves);
    }
    if (piece.type == QUEEN)
    {
      GenerateSlidingMoves(b, i, rook_Moves, moves);
      GenerateSlidingMoves(b, i, bishop_Moves, moves);
    }
  };

  return moves;
}

Position IndexToPosition(int i)
{
  uint8_t rank = i / 8; // 0-7
  uint8_t file = i % 8; // 0-7
  return {rank, file};
}

void GenerateSlidingMoves(board *b, int from,
                          const std::array<int, 4> &directions,
                          std::vector<Move> &moves) {
  for (uint i = 0; i < directions.size(); i++) {
    int direction = directions[i];

    int i2 = from;
    while (true)
    {
      i2 += direction;
      int oldFile = (i2 - direction) % 8;
      int newFile = i2 % 8;

      if (direction == 7 || direction == -7 || direction == 9 ||
          direction == -9)
      {
        if (std::abs(newFile - oldFile) != 1)
          break;
      }
      if (i2 >= 64 || i2 < 0)
      {
        break;
      }
      if (b->pieces[i2].color == b->turn && b->pieces[i2].type != NONE)
      {
        break;
      }
      if ((direction == 1 || direction == -1) &&
          (i2 / 8 != (i2 - direction) / 8))
      {
        break;
      }
      moves.push_back({IndexToPosition(from), IndexToPosition(i2)});
      if (b->pieces[i2].color != b->turn && b->pieces[i2].type != NONE)
      {
        break;
      }
    }
  };
};