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#include "misc.hpp"
#include "board/board.hpp"
#include "moves.hpp"
#include <cstdint>
#include <iostream>
#include <string_view>
#include <vector>

/*
 * Return engine name with version number
 */
std::string_view engine_info() { return "Mono 1\n"; }

/*
 * Returns total possible branches with depth X
 */
uint64_t MoveGenTest(uint32_t depth, Game *g) {
  if (depth == 0) {
    return 1;
  }

  uint64_t positionCount = 0;

  std::vector<uint16_t> moves = GetLegalMoves(g, ALL);

  // for each possible move create new branch
  for (uint16_t move : moves) {
    Undo undo = MakeMove(move, g);

    positionCount += MoveGenTest(depth - 1, g);

    UndoMove(undo, g);
  }
  return positionCount;
}

uint64_t MoveGenTestDivide(uint32_t depth, Game *g) {
  if (depth == 0) {
    return 1;
  }

  uint64_t total = 0;

  std::vector<uint16_t> moves = GetLegalMoves(g, ALL);

  for (uint16_t move : moves) {
    uint8_t from = getFromValueFromMove(move);
    uint8_t to = getToValueFromMove(move);
    Position fromPos = IndexToPosition(from);
    Position toPos = IndexToPosition(to);

    Undo undo = MakeMove(move, g);

    uint64_t count = MoveGenTest(depth - 1, g);

    UndoMove(undo, g);

    char fromFile = static_cast<char>('a' + fromPos.file);
    char toFile = static_cast<char>('a' + toPos.file);
    std::cout << fromFile << (fromPos.rank + 1) << toFile << (toPos.rank + 1);
    PieceType promo = getPromotionTypeFromMove(move);
    if (promo == QUEEN)
      std::cout << 'q';
    else if (promo == ROOK)
      std::cout << 'r';
    else if (promo == KNIGHT)
      std::cout << 'n';
    else if (promo == BISHOP)
      std::cout << 'b';
    std::cout << ": " << count << "\n";
    total += count;
  }

  std::cout << "\nTotal: " << total << "\n";
  return total;
}