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#include "board.hpp"
#include "fen.hpp"
#include "moves.hpp"
#include "repl.hpp"
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <string>
using namespace std;
enum Mode {
EXIT,
REPL,
};
void setAllPiecesToEmpty(Board *b) {
Piece EmptyPiece = {
false,
NONE,
false,
};
for (int i = 0; i < 64; i++) {
b->pieces[i] = EmptyPiece;
};
};
Board initBoard(string startingFEN) {
Board b;
b.enPassant = IndexToPosition(0); // default value
b.canEnpassant = false;
b.state = TURN;
b.turn = true;
b.castle = "";
b.halfMoveClock = 0;
b.MoveClock = 0;
setBoardFen(startingFEN, &b);
return b;
};
#define askMode = false
int main(int argc, char **argv) {
srand(time(0));
std::string startingFen =
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
if (argc < 1 || argc > 2) {
printf("wrong arg count, use: ./chess [optinal starting fen]\n");
return 1;
}
printf("arg count: %d\n", argc);
if (argc == 2) {
startingFen = argv[1];
}
Mode mode = REPL;
// ADD support for other modes here
Board b = initBoard(startingFen);
if (mode == REPL) {
int replExitCode = startREPL(&b);
return replExitCode;
}
if (mode == EXIT) {
return 0;
}
return 0;
}
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