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#include "board.hpp"
#include "fen.hpp"
#include "moves.hpp"
#include "uci.hpp"
#include "zobrist.hpp"
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <string>
using namespace std;
enum Mode {
EXIT,
REPL,
};
void setAllPiecesToEmpty(Game *b) {
Piece EmptyPiece = {
false,
NONE,
false,
};
for (int i = 0; i < 64; i++) {
b->pieces[i] = EmptyPiece;
};
};
Game initBoard(string startingFEN) {
Game b;
b.enPassant = IndexToPosition(0); // default value
b.canEnpassant = false;
b.state = TURN;
b.turn = true;
b.castle = "";
b.halfMoveClock = 0;
b.MoveClock = 0;
setBoardFen(startingFEN, &b);
return b;
};
int main(int argc, char **argv) {
InitZobrist();
srand(time(0));
if (argc < 1 || argc > 2) {
printf("wrong arg count, use: ./chess [--repl for debugging]\n");
return 1;
}
if (argc > 1 && std::string(argv[1]) == "--repl")
return startREPL();
Uci();
return 0;
}
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