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#include "board.hpp"
#include "fen.hpp"
#include "moves.hpp"
#include "repl.hpp"
#include <cstdio>
#include <string>

using namespace std;

enum Mode {
  EXIT,
  REPL,
};

void setAllPiecesToEmpty(Board *b) {
  Piece EmptyPiece = {
      false,
      NONE,
      false,
  };
  for (int i = 0; i < 64; i++) {
    b->pieces[i] = EmptyPiece;
  };
};
Board initBoard(string startingFEN) {
  Board b;
  b.enPassant = IndexToPosition(0); // default value
  b.canEnpassant = false;
  b.state = TURN;
  b.turn = true;
  b.castle = "";
  b.halfMoveClock = 0;
  b.MoveClock = 0;
  setBoardFen(startingFEN, &b);
  return b;
};
#define askMode = false

int main(int argc, char **argv) {
  std::string startingFen =
      "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
  if (argc < 1 || argc > 2) {
    printf("wrong arg count, use: ./chess [optinal starting fen]\n");
    return 1;
  }
  printf("arg count: %d\n", argc);
  if (argc == 2) {
    startingFen = argv[1];
  }

  Mode mode = REPL;
  // ADD support for other modes here

  Board b = initBoard(startingFen);
  if (mode == REPL) {
    int replExitCode = startREPL(&b);
    return replExitCode;
  }
  if (mode == EXIT) {
    return 0;
  }
  return 0;
}