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#ifndef SRC_BOT_H_
#define SRC_BOT_H_
#include "board/board.hpp"
#include <vector>
Move EngineGetBestMove(Game *b, int depth);
int EvaluateBoardForWhite(Game *b);
int minimax(int depth, Game *b, float alpha, float beta);
int ScoreMove(const Game *board, const Move &move);
std::vector<Move> GetSortedLegalMoves(Game *g, bool generateQuietMoves = true);
#endif /* SRC_BOT_H_ */
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