aboutsummaryrefslogtreecommitdiff
path: root/src/bot.cpp
blob: f05c303bba3a7160b4166f661dc68c0bc49c137e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
#include "bot.hpp"
#include "board/board.hpp"
#include "moves.hpp"
#include "zobrist/zobrist.hpp"
#include <algorithm>
#include <cassert>
#include <cmath>
#include <cstdint>
#include <cstdlib>
#include <iostream>
#include <vector>

constexpr int DEFAULT_DEPTH = 4;
constexpr int Q_DEPTH_LIMIT = 6;

constexpr int PAWN_VALUE = 100;
constexpr int KNIGHT_VALUE = 320;
constexpr int BISHOP_VALUE = 400;
constexpr int ROOK_VALUE = 500;
constexpr int QUEEN_VALUE = 900;
constexpr int MATE = 10000;

static int PAWN_TABLE[64] = {
    0,  0,  0,   0,   0,   0,   0,  0,  // last rank promotes to a quuen
    50, 50, 50,  50,  50,  50,  50, 50, // comments to stop formating to ruin it
    10, 10, 20,  35,  35,  20,  10, 10, //
    5,  5,  10,  30,  30,  10,  5,  5,  //
    0,  0,  0,   25,  25,  0,   0,  0,  //
    5,  -5, -10, 0,   0,   -10, -5, 5,  //
    5,  10, 10,  -20, -20, 10,  10, 5,  //
    0,  0,  0,   0,   0,   0,   0,  0   //
};

static int KNIGHT_TABLE[64] = {
    -50, -40, -30, -30, -30, -30, -40, -50, //
    -40, -20, 0,   0,   0,   0,   -20, -40, //
    -30, 0,   10,  15,  15,  10,  0,   -30, //
    -30, 5,   15,  20,  20,  15,  5,   -30, //
    -30, 0,   15,  20,  20,  15,  0,   -30, //
    -30, 5,   10,  15,  15,  10,  5,   -30, //
    -40, -20, 0,   5,   5,   0,   -20, -40, //
    -50, -40, -30, -30, -30, -30, -40, -50, //
};

static int BISHOP_TABLE[64] = {
    -20, -10, -10, -10, -10, -10, -10, -20, //
    -10, 5,   0,   0,   0,   0,   5,   -10, //
    -10, 10,  10,  10,  10,  10,  10,  -10, //
    -10, 0,   10,  15,  15,  10,  0,   -10, //
    -10, 5,   5,   10,  10,  5,   5,   -10, //
    -10, 0,   5,   10,  10,  5,   0,   -10, //
    -10, 0,   0,   0,   0,   0,   0,   -10, //
    -20, -10, -10, -10, -10, -10, -10, -20, //
};

static int ROOK_TABLE[64] = {
    0,  0,  5,  10, 10, 5,  0,  0,  //
    5,  10, 10, 10, 10, 10, 10, 5,  //
    -5, 0,  0,  0,  0,  0,  0,  -5, //
    -5, 0,  0,  5,  5,  0,  0,  -5, //
    -5, 0,  0,  5,  5,  0,  0,  -5, //
    -5, 0,  0,  0,  0,  0,  0,  -5, //
    5,  10, 10, 10, 10, 10, 10, 5,  //
    0,  0,  5,  10, 10, 5,  0,  0,  //
};

static int QUEEN_TABLE[64] = {
    -20, -10, -10, -5, -5, -10, -10, -20, //
    -10, 0,   0,   0,  0,  0,   0,   -10, //
    -10, 0,   5,   5,  5,  5,   0,   -10, //
    -5,  0,   5,   5,  5,  5,   0,   -5,  //
    0,   0,   5,   5,  5,  5,   0,   -5,  //
    -10, 5,   5,   5,  5,  5,   0,   -10, //
    -10, 0,   5,   0,  0,  0,   0,   -10, //
    -20, -10, -10, -5, -5, -10, -10, -20, //
};

static int KING_TABLE_EARLY[64] = {
    -30, -40, -40, -50, -50, -40, -40, -30, //
    -30, -40, -40, -50, -50, -40, -40, -30, //
    -30, -40, -40, -50, -50, -40, -40, -30, //
    -30, -40, -40, -50, -50, -40, -40, -30, //
    -20, -30, -30, -40, -40, -30, -30, -20, //
    -10, -20, -20, -20, -20, -20, -20, -10, //
    20,  20,  0,   0,   0,   0,   20,  20,  //
    20,  30,  10,  0,   0,   10,  30,  20,  //
};

int ScoreMove(const Game *board, const Move &move) {
  int score = 0;

  const Piece moving = board->pieces[PositionToIndex(move.From)];
  const Piece captured = board->pieces[PositionToIndex(move.To)];

  // Captures (MVV-LVA)
  if (captured.type != NONEPIECE) {
    static const int pieceValue[] = {
        0,     // NONE
        20000, // KING (should never happen)
        900,   // QUEEN
        500,   // ROOK
        330,   // BISHOP
        320,   // KNIGHT
        100    // PAWN
    };

    score += 10000;
    score += pieceValue[captured.type] * 10;
    score -= pieceValue[moving.type];
  }

  // Promotions
  if (move.promotion != NONEPIECE) {
    score += 8000;
  }

  return score;
}

std::vector<Move> GetSortedLegalMoves(Game *g) {
  auto moves = GetLegalMoves(g);
  if (moves.empty()) {
    return moves;
  }
  std::ranges::sort(moves, [&](const Move &a, const Move &c) {
    return ScoreMove(g, a) > ScoreMove(g, c);
  });
  return moves;
}

Move EngineGetBestMove(Game *b, const int depth) {
  const int usedDepth = (depth != -1 ? depth : DEFAULT_DEPTH);
  const auto moves = GetSortedLegalMoves(b);
  if (moves.empty()) {
    std::cout << "Expected a position with legal moves";
    assert(false && "Error zero legal moves for bot");
    exit(1);
  }

  Move bestMove = moves[0];
  int BestEval = b->turn ? std::numeric_limits<int>::lowest()
                         : std::numeric_limits<int>::max();
  for (const Move move : moves) {
    const UndoMove undo = MakeMove(move, b);
    const float alpha = -INFINITY;
    const float beta = INFINITY;

    const int eval = minimax(usedDepth - 1, b, alpha, beta);

    UnMakeMove(undo, b);
    if (b->turn) {
      if (eval > BestEval) {
        BestEval = eval;
        bestMove = move;
      }
    } else {
      if (eval < BestEval) {
        BestEval = eval;
        bestMove = move;
      }
    }
  }
  return bestMove;
}
int quiescenceSearch(Game *b, int Qdepth) {
  int standPat = EvaluateBoardForWhite(b);
  if (Qdepth >= Q_DEPTH_LIMIT) {
    return standPat;
  }
  std::vector<Move> attackMoves;
  for (Move move : GetSortedLegalMoves(b)) {
    if (b->pieces[PositionToIndex(move.To)].type != NONEPIECE) {
      attackMoves.push_back(move);
    }
  };
  if (attackMoves.empty()) {
    return standPat;
  }

  int bestEval = b->turn ? std::numeric_limits<int>::lowest()
                         : std::numeric_limits<int>::max();

  if (b->turn) {
    for (Move move : attackMoves) {
      UndoMove undo = MakeMove(move, b);

      int eval = quiescenceSearch(b, Qdepth + 1);

      UnMakeMove(undo, b);
      bestEval = std::max(bestEval, eval);
    }
  } else {
    for (Move move : attackMoves) {
      UndoMove undo = MakeMove(move, b);

      int eval = quiescenceSearch(b, Qdepth + 1);

      UnMakeMove(undo, b);
      bestEval = std::min(bestEval, eval);
    }
  }

  return bestEval;
}

int minimax(int depth, Game *b, float alpha, float beta) {
  uint64_t gameHash = GenerateZobristKey(b);

  if (b->ThreeFoldMap[gameHash] >= 2) {
    return 0;
  }
  if (b->Transpositions->contains(gameHash)) {
    TranspositionsEntry data = b->Transpositions->at(gameHash);
    if (data.depth >= depth) {
      return data.Eval;
    }
  }

  if (depth <= 0) {
    return quiescenceSearch(b, 0);
  }
  auto moves = GetSortedLegalMoves(b);
  if (moves.empty()) {
    return quiescenceSearch(b, 0);
  }

  bool shouldStore = true;

  int bestEval = b->turn ? std::numeric_limits<int>::lowest()
                         : std::numeric_limits<int>::max();

  if (b->turn) {
    for (Move move : moves) {
      UndoMove undo = MakeMove(move, b);

      int eval = minimax(depth - 1, b, alpha, beta);

      UnMakeMove(undo, b);
      bestEval = std::max(bestEval, eval);

      alpha = std::max(alpha, static_cast<float>(bestEval));

      if (alpha >= beta) {
        shouldStore = false;
        break; // *snips*
      }
    }
  } else {
    for (Move move : moves) {
      UndoMove undo = MakeMove(move, b);

      int eval = minimax(depth - 1, b, alpha, beta);

      UnMakeMove(undo, b);
      bestEval = std::min(bestEval, eval);

      beta = std::min(beta, static_cast<float>(bestEval));
      if (alpha >= beta) {
        shouldStore = false;
        break; // *snips*
      }
    }
  }

  if (shouldStore) {
    b->Transpositions->operator[](gameHash) = {.depth = depth,
                                               .Eval = bestEval};
  }
  return bestEval;
}

static int PSTIndex(const int square, const bool white) {
  return white ? square : (56 ^ square);
}

static int ForceKingToEdgeBonus(const Position enemyKing,
                                const Position myKing) {
  int bonus = 0;

  // Push enemy king toward edge
  const int distToCenter =
      std::abs(enemyKing.file - 3) + std::abs(enemyKing.rank - 3);

  bonus += distToCenter * 10;

  // Bring own king closer
  const int kingDistance = std::abs(myKing.file - enemyKing.file) +
                           std::abs(myKing.rank - enemyKing.rank);

  bonus += (14 - kingDistance) * 5;

  return bonus;
}
static bool IsEndgame(Game *g) {
  int queens = 0;
  int rooks = 0;

  for (const Piece &piece : g->pieces) {
    switch (piece.type) {
    case QUEEN:
      queens++;
      break;
    case ROOK:
      rooks++;
      break;
    default:
      break;
    }
  }

  return queens == 0 || (queens == 2 && rooks <= 1);
}

int EvaluateBoardForWhite(Game *g) {
  int score = 0;

  switch (GetNewGameState(g)) {
  case WHITE_WON:
    return MATE;
    break;
  case BLACK_WON:
    return -MATE;
    break;
  case TURN:
    break;
  case DRAW:
    return 0;
  }
  for (int i = 0; i < 64; i++) {
    const Piece piece = g->pieces[i];
    if (piece.type == NONEPIECE)
      continue;

    int value = 0;

    switch (piece.type) {
    case PAWN:
      value = PAWN_VALUE;
      value += PAWN_TABLE[PSTIndex(i, piece.color)];
      break;
    case KNIGHT:
      value = KNIGHT_VALUE;
      value += KNIGHT_TABLE[PSTIndex(i, piece.color)];
      break;
    case BISHOP:
      value = BISHOP_VALUE;
      value += BISHOP_TABLE[PSTIndex(i, piece.color)];
      break;
    case ROOK:
      value = ROOK_VALUE;
      value += ROOK_TABLE[PSTIndex(i, piece.color)];
      break;
    case QUEEN:
      value = QUEEN_VALUE;
      value += QUEEN_TABLE[PSTIndex(i, piece.color)];
      break;
    case KING:
      value = KING_TABLE_EARLY[PSTIndex(i, piece.color)];
      break;
    default:
      break;
    }

    if (piece.color) {
      score += value;
    } else {
      score -= value;
    }
  }

  Position whiteKing = FindKing(g, true);
  Position blackKing = FindKing(g, false);

  if (IsEndgame(g)) {
    score +=
        ForceKingToEdgeBonus(blackKing, whiteKing); // White attacking black
    score -=
        ForceKingToEdgeBonus(whiteKing, blackKing); // Black attacking white
  }
  return score;
}