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#ifndef SRC_BOARD_H_
#define SRC_BOARD_H_
#include <cstdint>
#include <string>
enum PieceType {
NONE,
PAWN,
KNIGHT,
BISHOP,
ROOK,
QUEEN,
KING,
};
enum GameState {
TURN,
WHITE_WON,
BLACK_WON,
STALEMATE,
DRAW,
};
char toChar(PieceType type);
struct Piece {
bool color;
PieceType type;
bool moved;
};
struct Board {
Piece pieces[64];
bool turn; // 1 white; 0 black
std::string castle;
uint8_t halfMoveClock;
uint16_t MoveClock;
GameState state;
};
struct Position {
uint8_t rank;
uint8_t file;
bool operator==(const Position &) const = default;
};
struct Move {
Position From;
Position To;
bool operator==(const Move &) const = default;
};
void printBoard(Board *b);
Piece createPiece(PieceType type, bool color, bool moved = false);
void PlayMove(Move move, Board *b);
int PositionToIndex(Position i);
#endif /* SRC_BOARD_H_ */
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