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authorAdam <adammegarules1@gmail.com>2026-08-16 18:05:27 +0200
committerAdam <adammegarules1@gmail.com>2026-08-16 18:05:27 +0200
commit2f401ec6422a5d44fa1eb64b5b7d1d05c8075b19 (patch)
tree6204da14914b7bcfade0061b7e4bdd68eeff3535 /src/moves.hpp
parent55ccaf0c531e1bea330f65c8d2f1c739819c2459 (diff)
refactor(board): refactoring pawn move generation code for better perfomance and quality
Diffstat (limited to 'src/moves.hpp')
-rw-r--r--src/moves.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/moves.hpp b/src/moves.hpp
index 54ab730..c7ce5e3 100644
--- a/src/moves.hpp
+++ b/src/moves.hpp
@@ -14,8 +14,8 @@ void GenerateSlidingMoves(Game *g, int from,
bool GenerateQuietMoves);
void GenerateKingMoves(Game *g, int from, std::vector<uint16_t> &moves,
bool GenerateQuietMoves);
-void GeneratePawnMoves(Game *b, uint8_t from, std::vector<uint16_t> &moves,
- bool GenerateQuietMoves);
+void GeneratePawnMoves(const Game &g, uint8_t from,
+ std::vector<uint16_t> &moves, bool GenerateQuietMoves);
bool IsSquareAttacked(Game *g, Position square, bool byColor);
void GenerateCastlingMoves(int from, Game *g, std::vector<uint16_t> &moves);
GameState GetNewGameState(Game *g);