#include "board.hpp" #include #include #include #include #include bool WHITE = true; bool BLACK = false; Piece createPiece(pieceType type, bool color, bool moved) { Piece piece; piece.type = type; piece.color = color; piece.moved = moved; return piece; }; void printBoard(board *b) { for (int i = 0; i < 64; i++) { Piece currentPiece = b->pieces[i]; std::printf("%d%d%d ", currentPiece.type, currentPiece.moved, currentPiece.color); if (i % 8 == 7 && i != 0) { std::printf("\n"); } } std::printf("%d to play\n", b->turn); std::cout << "castle: " << b->castle << "\n"; } void setBoardFen(std::string fen, board *b) { // example fen rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 int file = 0; int rank = 0; std::string castle = ""; enum parserState { POSITION, TURN, CASTLE, ENPASSANT, CLOCK1, CLOCK2, }; parserState state = POSITION; for (int i = 0; i < fen.length(); i++) { std::printf("state: %d\n", state); std::printf("doing: %c\n", fen[i]); if (fen[i] == ' ') { if (state == POSITION) { state = TURN; continue; } if (state == TURN) { state = CASTLE; continue; } if (state == CASTLE) { state = ENPASSANT; continue; } continue; } if (state == CASTLE) { if (fen[i] == '-') { castle = "-"; continue; } if (toupper(fen[i]) == 'K') { castle += fen[i]; continue; } if (toupper(fen[i]) == 'Q') { castle += fen[i]; continue; } } if (state == TURN) { if (toupper(fen[i]) == 'W') { b->turn = WHITE; continue; } if (toupper(fen[i]) == 'B') { b->turn = BLACK; continue; } } if (state == POSITION) { if (isdigit(fen[i])) { int move = fen[i] - '0'; file += move; if (file > 8) { std::println("Fatal: file was to big"); return; // malformed rank } continue; } if (fen[i] == '/') { file = 0; rank++; if (rank > 8) { std::println("Fatal: rank was to big"); return; // malformed rank } continue; } if (toupper(fen[i]) == 'N') { Piece piece = createPiece(KNIGHT, isupper(fen[i])); b->pieces[rank * 8 + file] = piece; file++; continue; } if (toupper(fen[i]) == 'R') { Piece piece = createPiece(ROOK, isupper(fen[i])); b->pieces[rank * 8 + file] = piece; file++; continue; } if (toupper(fen[i]) == 'Q') { Piece piece = createPiece(QUEEN, isupper(fen[i])); b->pieces[rank * 8 + file] = piece; file++; continue; } if (toupper(fen[i]) == 'B') { Piece piece = createPiece(BISHOP, isupper(fen[i])); b->pieces[rank * 8 + file] = piece; file++; continue; } if (toupper(fen[i]) == 'P') { Piece piece = createPiece(PAWN, isupper(fen[i])); b->pieces[rank * 8 + file] = piece; file++; continue; } if (toupper(fen[i]) == 'K') { Piece piece = createPiece(KING, isupper(fen[i])); b->pieces[rank * 8 + file] = piece; file++; continue; } } break; } b->castle = castle.empty() ? "-" : castle; }